Category Archives: SRW D

Good news, bad news

You may have heard that Square-Enix announced that Dragon Quest Monsters will be remade for the 3DS. Isn’t that great? Now you have two versions of the game to look forward to! Naturally, we still hope that you look forward to the PSX version the most.

The announcement inspired us to work a bit on the PSX game since the last update. I’ve finished the total revamp of the menu system. There were still a few issues with background text appearing over foreground menus due to the way I initially implemented it. Now everything looks the same as before, but VRAM space is dynamically allocated and freed (and plenty of it is available, more than 3 times as much than before).

I’ve been thinking about writing a bit about the work and thought process that was involved during the creation of that menu system revamp.  It’s a very important hack which needed a lot of planning and many changes, yet it’s almost invisible to the user. It might be interesting to learn about the inner workings of a game and the hacking process. Is there any interest in such insight?

Aside from the menu stuff, monster and player names can now be 6 characters long, extending the original length of 5 characters. In order to do this, every character is encoded into 6 bits instead of the 8 of a full byte. More than this is unfortunately not possible as the saves are very tightly packed.

The biggest hurdle still left is the battle text. It’s a huge mess of variables and fragments of sentences that only really make sense in Japanese. It will have to be completely redone, and it will be a lot of work. Besides that, I think there are only a couple of menus left, a couple of graphics here and there, and probably other minor things.

Now, I will be honest. Some translations will be finished before others. Here is a small rundown of what to expect…

  • Dragon Quest Monsters 1&2 is very advanced and the most likely to be released next
  • Oriental Blue is also advanced, but still needs a lot of annoying work. It will probably follow after DQM
  • Super Robot Wars F… the translation has slowed down, and there’s a lot of editing to be done. It will still take a lot of time
  • Xenosaga 1&2 is similar, unfortunately. The translation is progressing very slowly lately, so don’t expect a release anytime soon

You might have noticed that there is one game missing from the list… and that game is Super Robot Wars D. I’m sorry to announce that, but the project is dead. It’s officially cancelled. The reasons are numerous, but largely come down to a serious lack of time of many people involved. If someone wants to continue it, I can hand him my stuff. I will, however, only give it to people who can prove their worth as hackers. Only people who can prove their experience and intention to finish it will be considered. There will be no support. Advanced low level knowledge is required.

As for the rest, time is still scarce for everyone involved. There won’t be any surprise releases in the near future, but there’s plenty to look forward to in the long term!

Need Moar Newz

Woah, has it been three months already since the last post? Time sure flies by. We meant to write something for quite some time now, but you know how it is… there’s stuff to do, games to play and translations to finish. Despite our silence work has been steady and progress has been amazing on many fronts. I’d hope at some point you people would trust us on that instead of declaring us dead.

So what’s up?

Script translation and preliminary editing of SRW J is complete! Hackingwise the game has been very advanced for a long time already. We have a new editor on the team who is giving the whole script a second edit to make it shine as much as possible. His name is Deets and this second edit is also already well under way. I realize many of you would be happier with a raw beta release now and a polished translation later, but we decided against it. We’d like to present you with a truly professional translation that’ll make us proud and all of you happy. Please have some patience and bear with us, the end result will be worth it.

Tales of Innocence is also going excellently. The story event portion of the script has been completely translated leaving only the skits left to go. I’m damn excited myself to see this finished soon. For more information and screenshots, see Absolute Zero’s site.

In other, even greater news, I have the honour to announce three new projects to the public. Yes ladies and gentlemen, three! They have been worked on in the background quite some time already (one of them for half a year), but we feel the time is finally right to make them official. If you follow the comments and the board at romhacking.net you might have already known about some of them.

Oriental Blue
This GBA RPG is a spin-off of the famous Tengai Makyou series. Tom will be translating it and Kingcom is taking care of the hacking. It has actually quite far progressed already, with the translation progress reaching past the 50% mark.

Super Robot Wars F
After Tyria finished translating SRW J it was time for a new project of course! He’s currently translating the PSX version of SRWF. The hacking is still in early stages, but there has been great progress already. Compared to SRW J the script isn’t even that big, so maybe this one won’t take Tyria too long.

Super Robot Wars D
Another SRW? Yes, we’re totally serious. This one won’t be translated by Tyria however since he is obviously already busy. Another translator who’d like to stay anonymous at this point, is handling this script. It’s the predecessor to SRW J, so it’s not as spectacularily looking, but most people agree it has the superior storyline among the two games.

That’s all for now, rest assured there has been steady progress on all of our projects. If I didn’t mention one specifically, assume that no news is good news. Not all of our translations are as insanely fast as Tom or Tyria. We’ll bring up these projects again when they reach major milestones.