Merry Christmas everyone!
I hope you’ll all find lot’s of presents under your Christmas trees.
As a little Christmas present I have some really awesome news for you:
Formatting is finally complete!
Thanks to the efforts of KC and myself the whole 2MB beast is now formatted and already inserted into the game too. I’m currently working on the numerous menu screens of the game. There is a ton of them, so it’ll take a while. After that there will be an internal testing phase to purge the worst formatting problems.
As a bonus, there is now also a project thread on Romhacking.net, with many screenshots and general information. Be sure to pay it a visit and keep an eye on it in the future. Updates I consider too small for this site I’ll most likely post there first.
Official Dragon Quest Monsters: Caravan Heart Project Thread
I have some good news for you, the project just got a good boost in the right direction.
KC from SoR-GTs translations will be joining me with the remaining formatting and most likely later on with the testing. This means that together we can progress with the formatting twice as fast as if I’d do it alone. Since he is a fellow romhacker I also don’t have to spend most of my time with teaching him how to do it, like I had to the last time I asked others for help with the formatting. Our cooperation already led to some interesting technical discussions. He made me aware of a flaw in my formatting style so far. I’ll have to go back through the files I already formatted and redo a few things, but the translation will look much nicer in the end.
It looks like it’ll be a busy december.
On other news, I currently have a cold and university sucks >_> I’m already spending so much time at home again instead of going to university I wonder if I’ll make any finals this year T_T
I just finally finished the game. My winning team:
Night Clubber S+8
Black Dragon S+6
It was quite an enjoyable ride, although the game wasn’t without flaws. What annoyed me the most were the long traveling times between islands. If I had to go from Fern Isle to the city and back, one could go mad. Other games have teleport spells for this sort of stuff, I wished the developers had thought about that too. Well, otherwise it was quite good. The monster synthesizing was cool and the graphics were impressive for a DS game.
I’ll pass on post-endgame content, I just don’t have time for that. I guess I should get back to hacking Caravan Heart instead. Although currently there are still Call of Duty 4, Crysis, Unreal Tournament 3, Gears of War (PC), … this is surely the coolest time of the year for a game addict like me.
Ok, I admit it. I was wrong not to be excited about Joker.
I’m totally addicted now x_X I’m currently on the zombie island, and spend the whole day leveling my various monsters to level 10, synth them and repeat. I want to see how far I can go without continuing with the game. Somehow it sometimes feels as if there is a limit to what monsters I can create, then I suddenly have the next monster stage open. I guess I just had the wrong monsters when I started.
My current party for those interested:
Dragon Slime C+2
Green Dragon D+4
All freshly hatched at Lv1. Let’s see if I can create a B grade monster now.
Anyone else playing like crazy already?
Last but not least, thanks for the wonderful feedback on my last post. I’m glad there is still so much love for Caravan Heart.
Wow, I really haven’t updated since May? Never fully realized that up to now, I guess I was too occupied with self-pity. Well, let’s get to the point, I guess.
The project is on a temporary standstill. It is NOT dead or abandoned. It’s been like this for quite some time, which is the reason there weren’t any updates. I’ll let you know when I’ll resume work. Don’t worry, I don’t plan on having this lying around for another half year. I really want to have this finished by the end of the year after all. Just don’t expect any updates in the immediate future. And I thought it was time I said this, as the requests for status updates kind of began to pile up.