Due to popular request, it’s time for more armips news! The changes this time around aren’t as big as last time, but they are still notable developments. It can now be used for PS2 games, and also on Unix platforms! Finally you aren’t restricted to just Windows anymore. Make sure to grab the latest revision on GitHub.
Speaking about PS2 games, some of you may know that I spent a lot of time on improving PPSSPP’s debugger last year, to help with a PSP project. Unfortunately, PSP wasn’t the only platform lacking a good debugger. The PS2 was especially poor off, the only PCSX2 version to have a debugger – and a pretty poor one at that – was several years old. Recent versions completely removed it. There was nothing left.
… until recently! I took it upon myself to write a completely new debugger for PCSX2, and a much better one than before. It has almost all the features PPSSPP had, including a builtin assembler and conditional breakpoints. So far it only works for the R5900, but that’s where most of the interesting stuff happens anyway. This will hopefully help future PS2 translation projects. You can get it by building PCSX2 or by downloading a prebuilt version.

As for project updates, there’s not a lot to say. I just finished my Bachelor Thesis, so time was rather scarce lately. One notable development, though, is that dds continued working on Kyuuyaku Megami Tensei 1 & 2. See this thread for updates, and he will comment on it on this blog later on too.
Now that the exciting stuff is out of the way, let’s talk a bit about our translations! One game is often asked for, but it hasn’t been mentioned by me for quite a long time – Xenosaga 1&2. The translation is still progressing, and in fact, late last year, the story text was finished. However, there is still a lot of optional text left. The translation is progressing slowly, but the translator is as dedicated to the task as I am.