Category Archives: Dragon Quest Monsters

You gotta be kidding

Another update? Now we already reached the total count of 2009 – just this month! I’ll keep this one shorter than KaioShin’s insight on reviews though.
We uploaded a preview of the DQM1&2 translation. It shows the whole introduction of the first game. Enjoy!

Stuff

The last news update scored over 100 comments, so I guess you guys deserve another one. Next update will happen if this news gets over 9000 comments.

Progress has been steady on most fronts. The Project Overview page has been updated, but here is a run-down of the most important developments:

Super Robot Wars J

Editing is complete! Deets did an exceptional job in finishing the whole mammoth script in such a timely fashion. Now he moved on to work on editing images (he has a talent for that too!). Notice the “Shield Defense” graphic in the screenshots next to this. There are only very few images left to edit (and hack). This project is really close to being done now. Beta testing should commence within the next few weeks. (No we don’t need any testers, thanks).

Super Robot Wars F

Speaking of super robots, F did also make a huge leap in progress since the last time. Tyria is almost done translating, all that’s left are a few entries in the character database (Bonus content giving an overview of the characters and shows that appear in the game). Once he is done he will start to get cracking at SRW FF soon. In case you didn’t know – SRWF is only the first half of the story, F Final tells the other half. You can import your end savegame from the first game and carry over all stats, money and items to the new game. A translation of F alone would be pretty unsatisfying, but don’t worry, we will translate both.
Since the script is in such an advanced stage, Kingcom also started hacking the menues and made good progress. The project should get even more attention once J is released. By the way, Deets also signed up for editing again and already edited the first scenario! Rock on Deets!

Oriental Blue & DQM 1+2

This project is also progressing smoothly. More menues are done, what’s left are mostly minigames. Tom edited the script like 20 times in the meanwhile too, so it should be pretty polished. Speaking of Tom, the script of DQM 1 is completely translated. Kingcom also started hacking many menues. I played it for a bit already, and the first game is really quite playable already. More progress on this one is on the back-burner though until Oriental Blue is finished.

Tales of Innocence

The Tales of Innocence project is also going absolutely great. The script translation was finally completely finished a few days ago! After a massive marathon session of translating the last skit was translated well ahead of schedule. The script is being edited now. Another project that should enter beta testing very soon.

Kingcom also spend a great deal of time on his assembler called armips. While working on our projects over the years it was clear that goldroad/spasm and the other available assemblers for our target platforms were shit. So he wrote his own! After a ton of features were added he finally made a public release some weeks back, you can read about it (and download it if you like) at this thread. You can also see the feature list there and leave feedback if you like. I’m sure he’ll be glad to know if any other soul besides him uses it.

That’s it for now. There probably won’t be another news update until a release is ready (the 9000 comments thing was a joke). I’m sure though this time it won’t be another three months. Stay tuned.

News Round-Up and a Little Request

Dear readers, this will be a BIG update. Not only do we have lot’s of news, no, to commemorate the event we also have a ton of pretty pictures to look at. We hope you enjoy them.

First off, we have a new project to announce, one that should please especially our long-time fans who are with us since this was just my personal little site about my newb attempts at hacking Caravan Heart.

Dragon Quest Monsters 1+2 (PSX Remake)

The hacking is currently being handled by Kingcom and none other than Tom (who also translated Caravan Heart) is working on the translation part of it. So far the project is already going very smoothly. As you can see in the screenshots a VWF is already implemented and working. Menu hacking is a different beast and will surely cause some headaches later on, but when did we ever let that stop us? I’ve been told the translation is progressing smoothly, although Tom will be moving to get a new job soon, so progress might slow down for a few months.

Xenosaga I+II DS

Yes we know, it’s been ages since we talked about this one. Translation is steadily going forward though and we also got a help offer from another translator, so things might move along even faster soon, if the original translator gives the OK. Here are some screenshots of translated scenes from the game:

Oriental Blue

Oriental Blue has been completely translated for a little while now. The news about that was eaten by the server crash, so here it is again. Kingcom also continued hacking work on it, so it’s getting closer to completion all the time. There is still a fair bit of stuff to be done (lot’s of minigames that’ll surely require lot’s of annoying image hacking) but this project is propably the second closest to completion apart from SRWJ. Speaking of which, it’s still in editing. We now started to edit the chapter graphics too.
Anyway… back to Oriental Blue. Yeah it’s going great and to apologize for the lost news entry here is a bunch of screenshots:

Devil Children – Ice Book

This one has also been translated for quite a while already, but the hacking of this game can only be described as a neverending nightmare. So don’t give me too much flak for slacking off on this one. It will be finished though, even if I’ll lose my soul in the process (not unlikely). We noticed we never showed any menu screenshots of this game either, so enjoy these. I paid for every single correctly menu label and every single correctly printed string with blood.

Tales of Innocence

Absolute Zero’s throughhim413 made a few special progress reports. Instead of just writing about it, he created two videos with commentary by himself. Pretty neat, be sure to check them out:

Progress Report 1

Progress Report 2

And before you ask, no I won’t do such a thing for any projects here. My accent is why too thick for you to understand anything anyway =P

Also… Could anyone create a new site theme for us?

Together with this news, the Project Overview page has also been updated. There has been some, ehm, critique, that we shouldn’t make such a page if we don’t update it often. It’s purpose is not to give you 0.01% exact live updates updated directly whenever we receive 2kB of text from one of our translators. The page is intended for new visitors who want to get a overview over all the projects combined into one page instead of reading up on all the news entries of the last two years. In that spirit we’ll probably update it only when we also have a front-page news like this.

Last but not least, we have a little request from you. We’d really like to have a new theme for the website. Is there a fan out there with webdesign talent who could help us out with this? Both Kingcom and I are pretty much n00bs when it comes to web stuff. As you can see on the Xenosaga screenshots, the current theme has some problems with pictures for example. 800×600 really isn’t up-to-date anymore, we’d really like a 1024×768 optimized design. There isn’t much we can offer in exchange for any help, other than access to our betas when they are done (might still be a few months off before we get to the first).

It would really be kick ass if someone could create something for us. We don’t have any fixed ideas on how it should like, I guess the only parameters are that it’s a WordPress theme, compatible with the newest version of WordPress and that it should handle pictures better than our current layout. Leave us a comment with a valid mail address if you’d like to help.

That’s it for today, thanks guys and look forward to more news whenever it’s ready.

Caravan Heart Release

Title

After 2 years of dedicated work, we’re proud to present the complete English translation of Dragon Quest Monsters: Caravan Heart.

I’d like to thank everyone on the team and everyone who contributed over the years for their support. I’d also like to thank all of the fans who left encouraging comments for us and who believed in this project until the end.

Please read the release notes bundled with the patch. They don’t just contain ‘boring’ technical information but also lots of background information about the game and the translation as well as some notes from our translator.

There was also a huge website update. I’ve created a Project Page for the game, where you can find many nice surprises. Make sure to check it out! I know though that you all just want the patch for now. Have fun!

Beta status reached

Finally, after 2 years of work, the project reached Beta!

After the game has been thoroughly tested and everything has been fixed, it’ll be time for the public release. Don’t ask how long beta testing will take though, it can take pretty long since this game is huge and so random. There is still some work left ahead of us.

Also, testers have already been selected, so don’t ask to be part of the beta please.

Wish us luck and that everything goes well. This will propably be the last post before release, unless there will be significant delays.