Author Archives: KaioShin

Stuff

The last news update scored over 100 comments, so I guess you guys deserve another one. Next update will happen if this news gets over 9000 comments.

Progress has been steady on most fronts. The Project Overview page has been updated, but here is a run-down of the most important developments:

Super Robot Wars J

Editing is complete! Deets did an exceptional job in finishing the whole mammoth script in such a timely fashion. Now he moved on to work on editing images (he has a talent for that too!). Notice the “Shield Defense” graphic in the screenshots next to this. There are only very few images left to edit (and hack). This project is really close to being done now. Beta testing should commence within the next few weeks. (No we don’t need any testers, thanks).

Super Robot Wars F

Speaking of super robots, F did also make a huge leap in progress since the last time. Tyria is almost done translating, all that’s left are a few entries in the character database (Bonus content giving an overview of the characters and shows that appear in the game). Once he is done he will start to get cracking at SRW FF soon. In case you didn’t know – SRWF is only the first half of the story, F Final tells the other half. You can import your end savegame from the first game and carry over all stats, money and items to the new game. A translation of F alone would be pretty unsatisfying, but don’t worry, we will translate both.
Since the script is in such an advanced stage, Kingcom also started hacking the menues and made good progress. The project should get even more attention once J is released. By the way, Deets also signed up for editing again and already edited the first scenario! Rock on Deets!

Oriental Blue & DQM 1+2

This project is also progressing smoothly. More menues are done, what’s left are mostly minigames. Tom edited the script like 20 times in the meanwhile too, so it should be pretty polished. Speaking of Tom, the script of DQM 1 is completely translated. Kingcom also started hacking many menues. I played it for a bit already, and the first game is really quite playable already. More progress on this one is on the back-burner though until Oriental Blue is finished.

Tales of Innocence

The Tales of Innocence project is also going absolutely great. The script translation was finally completely finished a few days ago! After a massive marathon session of translating the last skit was translated well ahead of schedule. The script is being edited now. Another project that should enter beta testing very soon.

Kingcom also spend a great deal of time on his assembler called armips. While working on our projects over the years it was clear that goldroad/spasm and the other available assemblers for our target platforms were shit. So he wrote his own! After a ton of features were added he finally made a public release some weeks back, you can read about it (and download it if you like) at this thread. You can also see the feature list there and leave feedback if you like. I’m sure he’ll be glad to know if any other soul besides him uses it.

That’s it for now. There probably won’t be another news update until a release is ready (the 9000 comments thing was a joke). I’m sure though this time it won’t be another three months. Stay tuned.

News Round-Up and a Little Request

Dear readers, this will be a BIG update. Not only do we have lot’s of news, no, to commemorate the event we also have a ton of pretty pictures to look at. We hope you enjoy them.

First off, we have a new project to announce, one that should please especially our long-time fans who are with us since this was just my personal little site about my newb attempts at hacking Caravan Heart.

Dragon Quest Monsters 1+2 (PSX Remake)

The hacking is currently being handled by Kingcom and none other than Tom (who also translated Caravan Heart) is working on the translation part of it. So far the project is already going very smoothly. As you can see in the screenshots a VWF is already implemented and working. Menu hacking is a different beast and will surely cause some headaches later on, but when did we ever let that stop us? I’ve been told the translation is progressing smoothly, although Tom will be moving to get a new job soon, so progress might slow down for a few months.

Xenosaga I+II DS

Yes we know, it’s been ages since we talked about this one. Translation is steadily going forward though and we also got a help offer from another translator, so things might move along even faster soon, if the original translator gives the OK. Here are some screenshots of translated scenes from the game:

Oriental Blue

Oriental Blue has been completely translated for a little while now. The news about that was eaten by the server crash, so here it is again. Kingcom also continued hacking work on it, so it’s getting closer to completion all the time. There is still a fair bit of stuff to be done (lot’s of minigames that’ll surely require lot’s of annoying image hacking) but this project is propably the second closest to completion apart from SRWJ. Speaking of which, it’s still in editing. We now started to edit the chapter graphics too.
Anyway… back to Oriental Blue. Yeah it’s going great and to apologize for the lost news entry here is a bunch of screenshots:

Devil Children – Ice Book

This one has also been translated for quite a while already, but the hacking of this game can only be described as a neverending nightmare. So don’t give me too much flak for slacking off on this one. It will be finished though, even if I’ll lose my soul in the process (not unlikely). We noticed we never showed any menu screenshots of this game either, so enjoy these. I paid for every single correctly menu label and every single correctly printed string with blood.

Tales of Innocence

Absolute Zero’s throughhim413 made a few special progress reports. Instead of just writing about it, he created two videos with commentary by himself. Pretty neat, be sure to check them out:

Progress Report 1

Progress Report 2

And before you ask, no I won’t do such a thing for any projects here. My accent is why too thick for you to understand anything anyway =P

Also… Could anyone create a new site theme for us?

Together with this news, the Project Overview page has also been updated. There has been some, ehm, critique, that we shouldn’t make such a page if we don’t update it often. It’s purpose is not to give you 0.01% exact live updates updated directly whenever we receive 2kB of text from one of our translators. The page is intended for new visitors who want to get a overview over all the projects combined into one page instead of reading up on all the news entries of the last two years. In that spirit we’ll probably update it only when we also have a front-page news like this.

Last but not least, we have a little request from you. We’d really like to have a new theme for the website. Is there a fan out there with webdesign talent who could help us out with this? Both Kingcom and I are pretty much n00bs when it comes to web stuff. As you can see on the Xenosaga screenshots, the current theme has some problems with pictures for example. 800×600 really isn’t up-to-date anymore, we’d really like a 1024×768 optimized design. There isn’t much we can offer in exchange for any help, other than access to our betas when they are done (might still be a few months off before we get to the first).

It would really be kick ass if someone could create something for us. We don’t have any fixed ideas on how it should like, I guess the only parameters are that it’s a WordPress theme, compatible with the newest version of WordPress and that it should handle pictures better than our current layout. Leave us a comment with a valid mail address if you’d like to help.

That’s it for today, thanks guys and look forward to more news whenever it’s ready.

Back in action for the most part

Welcome back to the site. If you visit the site regularily you’ll have noticed that it was completely unreachable for about a week. This was caused by a complete data loss on the romhacking.net server were this page is also hosted. You can read a bit about what happened at this news site. To summarize it briefly, the webhosting company hosting that server and thousands of others was attacked by hackers. We’re back in action again now at least after Nightcrawler, RHDN’s site admin took care of the most imporant underlying technical issues. Some things still aren’t working, such as E-mails being sent from the server, so I disabled comments on this site for now to be on the safe side. I’ll let you know when comments are enabled again.

The last backup of RHDN and this site was from early April, so every post and comment since then has been lost and they can’t be recovered. I salvaged the FAQ post at least from google’s cache and turned it into a page, which you can access through the navigation bar.

This incident was only related to the website, rest assured that it didn’t affect any hacking work. We all have our files stored locally. I hope you didn’t thought we were all hit by meteors. Although at our current luck level it might not be so unlikely…

Update: Comments are enabled again for this post and from now on. I decided against opening them up again for all the old posts, they are old news anyway.

Need Moar Newz

Woah, has it been three months already since the last post? Time sure flies by. We meant to write something for quite some time now, but you know how it is… there’s stuff to do, games to play and translations to finish. Despite our silence work has been steady and progress has been amazing on many fronts. I’d hope at some point you people would trust us on that instead of declaring us dead.

So what’s up?

Script translation and preliminary editing of SRW J is complete! Hackingwise the game has been very advanced for a long time already. We have a new editor on the team who is giving the whole script a second edit to make it shine as much as possible. His name is Deets and this second edit is also already well under way. I realize many of you would be happier with a raw beta release now and a polished translation later, but we decided against it. We’d like to present you with a truly professional translation that’ll make us proud and all of you happy. Please have some patience and bear with us, the end result will be worth it.

Tales of Innocence is also going excellently. The story event portion of the script has been completely translated leaving only the skits left to go. I’m damn excited myself to see this finished soon. For more information and screenshots, see Absolute Zero’s site.

In other, even greater news, I have the honour to announce three new projects to the public. Yes ladies and gentlemen, three! They have been worked on in the background quite some time already (one of them for half a year), but we feel the time is finally right to make them official. If you follow the comments and the board at romhacking.net you might have already known about some of them.

Oriental Blue
This GBA RPG is a spin-off of the famous Tengai Makyou series. Tom will be translating it and Kingcom is taking care of the hacking. It has actually quite far progressed already, with the translation progress reaching past the 50% mark.

Super Robot Wars F
After Tyria finished translating SRW J it was time for a new project of course! He’s currently translating the PSX version of SRWF. The hacking is still in early stages, but there has been great progress already. Compared to SRW J the script isn’t even that big, so maybe this one won’t take Tyria too long.

Super Robot Wars D
Another SRW? Yes, we’re totally serious. This one won’t be translated by Tyria however since he is obviously already busy. Another translator who’d like to stay anonymous at this point, is handling this script. It’s the predecessor to SRW J, so it’s not as spectacularily looking, but most people agree it has the superior storyline among the two games.

That’s all for now, rest assured there has been steady progress on all of our projects. If I didn’t mention one specifically, assume that no news is good news. Not all of our translations are as insanely fast as Tom or Tyria. We’ll bring up these projects again when they reach major milestones.

Merry Christmas

The Romhacking Aerie wishes every loyal fan and casual visitor a Merry Christmas!

Unfortunately we can’t offer you any surprise releases, but at least we have some news for you.

The Devil Children project got a huge progress boost – The preliminary formatting has been officially finished as of yesterday! I’ve played through the whole game and formatted the text along the way. We now have a very clear picture of what work is left to be done and we’ll get right to it. Beta testing for this project will start soon!

In other news, Super Robot Wars J is now translated up to Mission 45 (of 52). We’re very close indeed. Don’t forget there is still lot’s of editing to be done before it’s ready for beta though.

Last but not least, be sure to check out Absolute Zero’s blog today for a surprise on the Tales of Innocence project.

We’d like to thank everyone who commented on our site so far for the continued support. Our work wouldn’t be possible without you guys! Stay with us and you won’t be disappointed.

Now, go celebrate Christmas with your family and enjoy the holidays.

Until next year,
KaioShin